{"id":628,"date":"2019-04-17T22:15:06","date_gmt":"2019-04-18T03:15:06","guid":{"rendered":"https:\/\/www.sunderedrealm.com\/?p=628"},"modified":"2019-09-07T10:02:10","modified_gmt":"2019-09-07T15:02:10","slug":"first-impression-sagrada","status":"publish","type":"post","link":"https:\/\/www.sunderedrealm.com\/index.php\/2019\/04\/17\/first-impression-sagrada\/","title":{"rendered":"First Impression: Sagrada"},"content":{"rendered":"<p><figure id=\"attachment_629\" aria-describedby=\"caption-attachment-629\" style=\"width: 229px\" class=\"wp-caption alignright\"><a href=\"https:\/\/amzn.to\/2XliFIA\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sunderedrealm.com\/wp-content\/uploads\/2019\/04\/sagrada-229x300.jpg\" alt=\"Sagrada\" width=\"229\" height=\"300\" class=\"size-medium wp-image-629\" \/><\/a><figcaption id=\"caption-attachment-629\" class=\"wp-caption-text\">Sagrada<\/figcaption><\/figure>Tonight we pulled out <em>Sagrada<\/em> &mdash; a game that we picked up after our pleasant experience with <em>Azul<\/em>. <em>Sagrada<\/em> is a similar game in that you are picking (drafting) things and placing them on a grid. Both games are also based on historical elements: <em>Azul<\/em> is based on Portuguese wall tiles, and S<em>agrada<\/em> is inspired by famous stained glass windows in Spain from the church of the same name. <\/p>\n<p><em>Sagrada<\/em> is different (more complex) in that the items you&#8217;re drafting are dice with different colors and numbers. How does it look? How does it play? After two games I&#8217;m now ready to at least write up my first impressions. <em>A first impression post is written after only a few plays. A full-fledged review will come after longer experience with the game.<\/em><!--more--><\/p>\n<p>I think the similarities to <em>Azul<\/em> are both obvious and superficial. \ud83d\ude42 Both games involve drawing things from a bag and putting them on the table, selecting from the choices available, and placing them on a pattern. <em>Azul<\/em> has five different tiles and that&#8217;s it. <em>Sagrada<\/em> has five different colors of dice that you have to roll before you place. That means instead of five potential choices you have 30 (each color with a range of values from one to six). Even if you see a red die come out of the bag, there&#8217;s still a chance it turns out that it won&#8217;t fit in your current pattern!<\/p>\n<p><em>Azul<\/em> uses a continuous drafting pattern. The first player draws his or her tiles, and the choice passes to the next player in a clockwise direction. Play continues until all of the tiles are selected. With <em>Sagrada<\/em> play reverses half way through the round. The first player selects their die, followed by the second and proceeding to the last player. At that point the last player takes a second turn and play proceeds in reverse order back to the first player! In a two player game (which we played tonight) it made for some interesting strategic choices, knowing that the second player got two picks in a row was sometimes a significant advantage. When play returns back to the first player they always have a choice; there are always at least two dice available. The last orphan die is used to keep track of how many rounds have been played.<\/p>\n<p>But the complexities don&#8217;t stop there. <em>Sagrada<\/em> offers you tools that you can use to rework your choices. Some tools allow you to ignore certain restrictions of your design. Other tools allow you to re-roll dice, move dice, or even swap one die for one that is currently being used as a round marker. <em>Azul<\/em> doesn&#8217;t have a feature like this.<\/p>\n<p>Finally, <em>Sagrada<\/em> has multiple objectives. With <em>Azul<\/em> the object is to complete rows (two points), columns (7 points), or color sets (ten points each!). Points are also scored as you build your tile pattern. In <em>Sagrada<\/em> everyone has a secret goal (special points for using dice of a specific color) and shares three public goals. Since the private goal cards are all distinct, you&#8217;re not going to be directly competing with another player in that area. And with the public goals being shared, it&#8217;s not a race to see who can finish one first. (My wife kept thinking it was like <em>Roll For It!<\/em> where the first person to finish a goal captures it and a new goal is placed. Hmm. That could actually be an interesting variation.) In one of our games tonight we had a public goal that awarded extra points for every column that did not have a repeat color, and another that awarded bonus points for columns without a repeat value! It made placing dice an interesting challenge at times!<\/p>\n<p>Tools are not an infinite resource. Each tool requires favor tokens (one to start, two for each subsequent use) to activate. Each player gets a number of favor tokens based on the difficulty level of their chosen pattern. Unused favor tokens score points at the end, and unfilled window slots are a penalty.<\/p>\n<p><strong>First Impression<\/strong><br \/>\nI love dice games, and I like abstract games, so I expected to like this game and I did. My wife tends to like games that don&#8217;t require a lot of deep strategy (one of her favorites is <em>Elder Sign<\/em> aka &#8220;Cthulhu Yahtzee&#8221;) and she enjoyed the game as well. This game will definitely hit our table again, and I&#8217;ll most likely be picking up the expansion to allow for larger game groups.<\/p>\n<p><strong>Related Links<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/sagradafamilia.org\/en\/\">Sagrada Familia<\/a><\/li>\n<li><a href=\"https:\/\/theculturetrip.com\/europe\/portugal\/articles\/a-brief-history-of-portugals-beautiful-azulejo-tiles\/\">Portugal&#8217;s Asulejos<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Tonight we pulled out Sagrada &mdash; a game that we picked up after our pleasant experience with Azul. Sagrada is a similar game in that you are picking (drafting) things and placing them on a grid. Both games are also based on historical elements: Azul is based on Portuguese wall tiles, and Sagrada is inspired &hellip; <a href=\"https:\/\/www.sunderedrealm.com\/index.php\/2019\/04\/17\/first-impression-sagrada\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;First Impression: Sagrada&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[64],"tags":[61,55,83,63],"class_list":["post-628","post","type-post","status-publish","format-standard","hentry","category-first-impressions","tag-azul","tag-elder-sign","tag-roll-for-it","tag-sagrada"],"_links":{"self":[{"href":"https:\/\/www.sunderedrealm.com\/index.php\/wp-json\/wp\/v2\/posts\/628","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.sunderedrealm.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.sunderedrealm.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.sunderedrealm.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sunderedrealm.com\/index.php\/wp-json\/wp\/v2\/comments?post=628"}],"version-history":[{"count":9,"href":"https:\/\/www.sunderedrealm.com\/index.php\/wp-json\/wp\/v2\/posts\/628\/revisions"}],"predecessor-version":[{"id":820,"href":"https:\/\/www.sunderedrealm.com\/index.php\/wp-json\/wp\/v2\/posts\/628\/revisions\/820"}],"wp:attachment":[{"href":"https:\/\/www.sunderedrealm.com\/index.php\/wp-json\/wp\/v2\/media?parent=628"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.sunderedrealm.com\/index.php\/wp-json\/wp\/v2\/categories?post=628"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.sunderedrealm.com\/index.php\/wp-json\/wp\/v2\/tags?post=628"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}