Players in Ticket To Ride get one of three choices for their turn. They may draw cards (one card if it’s a visible locomotive, two cards otherwise). They may play cards of an appropriate color to claim a route. Or they may draw new tickets (routes) to try to complete. That’s it! It’s a very simple game that generally moves fast enough to keep people from getting bored.
Still, with five players, our game lasted over an hour simply because of the number of turns. I wish now I had taken a picture of the completed board! Since there were several folks playing that were new to the game nobody was trying to block other people; they were all focused on completing their own routes. The eventual winner managed to draw and complete five tickets! The longest train award went to someone who used all but two of their trains in one continuous line (he didn’t win though). It was a fun game, but I’m not sure it will come back up in the rotation again soon. I didn’t ask, but it didn’t feel like folks were excited to play it again right away, unlike our last session where Takenoko was a big hit. It was requested for the session today but it only supports four players so it went back in the bag.
With Zombie Fluxx there is a new card type called Creepers. Creepers are like Keepers in that they go on the table in front of you, but they’re bad. They’re zombies, and who wants zombies camping out on your front lawn?
Our game lasted twenty minutes without resolution (although I got to play a whole lot of cards in my last turn) so while we didn’t see an actual winner, we still had fun.
If you have any suggestions for games for me to take to our next Game Day Lunch, feel free to post a comment. 😎