A “Review” post will be written only after multiple sessions with a particular game, hopefully with different people and over a longer period of time. For quick impressions of a game, see the “First Impressions” category.
Players: 1-4 (5-6 with expansion)
Play Time: 30-45 minutes
Designer: Adrian Adamescu, Daryl Andrews
Publisher: Floodgate Games
Overview Sagrada uses brightly colored dice to fill a grid. The game concept was inspired by the stained glass windows of the famous church in Spain. There is a drafting mechanism (picking dice) and there are placement rules (details below) and both hidden and public goals. In this review I’m going to talk about both the base game and the expansion, since we have played with both. The expansion adds support for a fifth and/or sixth player, in addition to providing additional cards, dice, and a dice tray that they might as well have left out. I had previously written up my first impression of Sagrada; this review will provide more details about the components, the rules, and the game play experience. Continue reading “Sagrada: A Dicey Challenge”
Wow, I completely forgot about this. A long time ago (in a galaxy right here) I wrote a post about “Heroes of the Aturi Cluster” which is a fan-made campaign expansion for X-Wing Miniatures Game. I talked about my Y-Wing pilot “Rover” and the abilities he had by the end of the campaign. What I didn’t talk about was how the Imperial side worked, and I’ll address that now, as well as talk about the overview of how the campaign works. Continue reading “Heroes of the Aturi Cluster (Part II)”
Title: Forbidden Island
Play Time: 30 Minutes
Designer: Matt Leacock
Publisher: Gamewright (et al)
Overview Forbidden Island was one of many games that I learned about by watching the TableTop channel on YouTube. It is a cooperative game where 1-4 players try to move around an island attempting to retrieve four special relics, each representing one of the four elements of Earth, Air, Fire and Water. Technically it’s sold as a 2-4 player game, but you could easily play this by yourself. There are six roles that are randomly assigned to start the game. Each role has one special ability that I’ll cover a bit later.
If you don’t read any further, here’s the important part: I definitely enjoy this game, and find that it’s a fantastic way to introduce the idea of cooperative gaming to those who haven’t played that style before. (It’s much easier to explain and faster to play than Pandemic, for example, another cooperative game from the same designer.) Adding in the alternate island layouts (details later) has kept this game in my rotation for quite some time.
Play Time: 30-45 minutes
Designer: Michael Kiesling
Publisher: Next Move / Plan B
Overview Azul is one of the newest games in my (ever-growing) collection, and I can already tell I am going to be bugging my friends to play it. It seems deceptively simple, but I’m sure there are nuances and depth that I’ve not yet discovered. If not, well, I bet I will have played the game often enough to make it worthwhile. Continue reading “Azul – A Beautiful Mosaic”
Title: Lanterns The Harvest Festival
Play Time: 30′
Designer: Christopher Chung
Publisher: Foxtrot / Renegade Game Studios
This is one of many games I purchased after watching in played on TableTop on YouTube. It supports 2-4 players, the rules can be explained in less than five minutes, and it plays in less than 30. As such it fits nicely into a time slot where you are still waiting for part of your gaming group to arrive or you want something lighter so you can have a conversation while you’re playing. (Tsuro also falls into this “quick play” category for me.)
Lanterns is one of many games coming to us via the Kickstarter process. I love the fact that independent game designers can get their products in front of the marketplace via this route! Not every game gets funded, and of those that do, not every game is a success. This one, however, I like.
I am a sucker for dragons. I have stuffed dragons, pewter dragons, glass dragons, dragon posters, a dragon “piggy” bank, lots of framed dragon art, … I even have a stained glass dragon hanging up in my home office. Oh, and a dragon cake pan. No, actually I have two different dragon cake pans. So if there is something with a dragon on it or related to it in some way, I’m probably interested.
A few years ago my younger son came home from a visit with a friend, and he told me about this new game that let you play Star Wars on a tabletop. Now I’m as big a geek / Star Wars fan as the next person, but I couldn’t see how a tabletop version of a space fighter game would actually work. A few weeks later, I dropped him off at a local game store for X-Wing Night and checked out the game. It seemed really fiddly to me. There were so many tokens and moving parts. I got over it. 🙂 In fact you can read a review of X-Wing that I’ve previously posted to hear the rest of that story.
Ah, Star Wars. I was in high school when the first movie (strangely titled “Episode IV”) came out. Back then if you wanted to see a movie, you went to see it! There was none of this newfangled streaming over your phone…heck, we didn’t even have smartphones! And we liked it!
Anyway, that was then, this is now. Now we have little tiny X-Wings and TIE Fighters and a Millennium Falcon that we can push around on a tabletop and make “pew-pew-pew” sounds until somebody blows up.
Play Time: 15′
Designer: Tom McMurchie
Publisher: Calliope Games
This is one of many games I purchased after watching it being played on the TableTop channel on YouTube. It supports from 2-8 players, the rules can be explained in less than five minutes, and it plays in less than 15. Continue reading “Game Review: Tsuro”