Today was another Game Day Lunch session at work. We’ve been gradually picking shorter games (and by we I mean me) in order to be sure to finish during our longer lunch period. Or in some cases maybe play the same game twice. Last time we played Carcassonne and Azul, two games that were both influenced by actual history. Today we played Forbidden Island, which might have been inspired by the Indiana Jones movies. Continue reading “Game Day Lunch! Forbidden Island”
This past weekend saw a number of games hit the table. After getting a few chores done we met up with friends and played Shadows Over Camelot, Deception: Murder in Hong Kong (twice), and Carcassonne. I lost basically every game. Even though I won. Sort of. Continue reading “Weekend Gaming Session Report”
I had forgotten how fun Carcassonne is. It’s a fairly simple tile-laying worker-placement game that takes less than ten minutes to teach. Today I introduced our Game Day Lunch crew to this game, as none of them had played before.
Carcassonne is an actual city in France, with a history that dates base thousands of years. It has been at times under Celtic, Roman, Spanish and of course French control. The architecture of the city influenced the graphics of the game. None of this impacts how the game is played, but it’s fun to know. Continue reading “Game Day Lunch: Carcassone + Azul”
Our regular gaming friends came over today for a weekend gaming session. We played one game of Hellapagos, a game of Azul, five rounds of Codenames with the kids, and we ended the evening with a couple of fast games of Skulls. Our longer afternoon game was Shadows Over Camelot and our evening game was Dead of Winter. For DoW we attempted “Home Sweet Home” on easy mode.
Spoiler alert: We did not make it. Continue reading “Weekend Gaming Session Report”
We had some friends over this weekend. They had heard me talking about Shadows Over Camelot before, both from playing and painting activities, so they requested that we break it out. There were five players, two of whom were brand new to the game and two others who had only played it once. If you are not familiar with the game, it’s a semi-cooperative game with a potential traitor element. The knights of the round table are working to protect Camelot (most of them 😉 ) and complete quests. You win when there are 12 swords (obtained by completing or failing quests) on the round table and there are more white swords than black swords. Continue reading “Shadows Over Camelot Play Session”
Our game day at work started with the classic Ticket To Ride. Part of what I am enjoying about these sessions is getting to introduce my co-workers to new games or even new styles of game-play like cooperative games. Ticket To Ride is not new. It has been out for over ten years now. It is not particularly challenging to learn. Board Game Geek members assign it a weight of 1.87 out of 5.0. But it is a well-crafted game with a beautiful board and simple rules, so we started out with that. Continue reading “Game Day Lunch: Ticket To Ride + Zombie Fluxx”
It was time for our Game Day Lunch today, which meant I got to pack up my bag with a variety of choices as I was heading to work. I brought several games including Shadows Over Camelot (a repeat from last time). We had a smaller group this time so instead we started with Takenoko (aka the Panda Game).
Continue reading “Game Day Lunch: Takenoko and King of Tokyo”
For the past few months we have had a group of folks from work get together over a long lunch to play board games. We only schedule the sessions once a month so our bosses don’t get mad. Maybe we should just invite our bosses to play. 😉 At home we play a lot of four-person games. We don’t have enough regular players to get more complex games to the table that often. At work we frequently have five or more players which opens up our options. Previously we’ve played Mysterium, Codenames and Dead of Winter but for today I picked Shadows Over Camelot. Continue reading “Game Day Lunch: Shadows over Camelot”